|2011 - 2012||XNA Framework|
KOLOM is a four-screen four-player gaming installation. The first game to be developed for this installation is Alien BBQ, a versus game where-in players strive to hold an object for a total of two minutes, whilst the other players have to co-operate to take him down and take the object for themselves.
KOLOM's unique set-up, with four screens facing outward to give the impression of a pillar, gives players an hybrid physicial-digital experience.
Game Design, Playtesting, 3D art.
I wrote my graduating supportive narrative using this game as a case study, you can read it here
A lot of the complexity
Joram Wolters Game Design, Level Design, 3D Art
Niels Jansen Game Design, 2D Art